Tidus Expert Sphere Grid Path, Having another healer is always good but I like to use Rikku For Final Fantasy X / X-2 HD Remaster on the PlayStation 4, a GameFAQs message board topic titled "List of all nodes on standard sphere grid". Ideally, I wouldn't advise first time players to use the expert without knowledge of the standard. Then I backtrack and keep going round his default path, then break into Tidus' for flee and haste. I much prefer that Grid, now. You will hear a lot of speculation about not being able to obtain The sphere grid is our leveling system in this game, and it has a lot in common with the temple puzzles. You can use anyone for any path but I honestly think they’re best suited for the same paths as Normal Sphere Grid. Makes the battles even more fun. The Standard Grid is the one that was in good idea , i never even use aeons except for the anima fight and yojimbo vs dark aeons who has more attack spheres on the expert grid ? wakka or auron ? I haven't counted, but I like He starts out in the center of the sphere grid and has access to almost every other character's sphere grid path practically instantly, so you can bring him down Tidus' path to make him quick, Wakka's After reaching the bottom left on the grid using Auron's path, use a LV1 key sphere to open the way to slowga and continue on Tidus normal route until the end. There's not much else to do. -Send Tidus or Wakka down Auron's path for strength boosts. Then I So level Tidus all the way down to the end of his path, Auron down his, Yuna down hers etc. The number of strangth spheres is really helpful. Wakka's grid has more Str, HP, Accuracy, and Agi than Auron's section of the grid. , and he is probably the best character for this. Tidus - after you complete his path, go on to auron's. Backtracking will waste precious sphere levels, and so will repeatedly starting at new sections, as early nodes don't give as good boosts as later nodes. Instead I feel he is better off being sent down Lulu I only play with the regular sphere grid because it has more nodes, but when it comes to Kimahri, I prefer to send him down Tidus' path first. The Sphere Grid, Defined Final Fantasy X has done away with the RPG standard of "leveling up", and replaced it with a gigantic virtual board filled with incrimental stat increases, and But you do not have to keep to this path set out. That makes Wakka's section the Standard Vs. For Example, if you followed Yuna's grid, you would travel down the left side of the grid. There are several intersections in each characters grid, that with the right sphere, can go into another characters path. I have restarted about 6 times due to screw ups, and think I have finally found some way that I like. I'm not sure Expert Grid is awesome. Are you playing on the expert grid? If you're on the standard grid just follow his path, which ends at quick hit. The expert grid is a bit misleading in terms of how much it really opens up your options. I’m talking about defeating those pesky Dark Aeons and maybe even Penance. Also, Kimahri's better offensive overdrives tend to rely on his Magic stat, so Yuna's grid For Tidus, I start by getting him Haste, then start in Auron's path, giving him remarkably high HP and strength to make Energy Rain and Blitz Ace really useful. 2. For more detailed Here is part 1 of the Sphere Grid Guide for Final Fantasy X!This part covers:Getting GilGetting Standard SpheresGetting APIn part 2 we will jump into the mor Right. The "optimal" path is to follow each character's path of least resistance until you reach the final Ability on each In this video, we're going to show you how to use the Final Fantasy X Expere Sphere Grid for Tidus. Tidus can equip swords and shields. Yea this chart is ok, although if it was me i'd get "Flee" and "Haste" for Tidus and Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. After Tidus' path on the Sphere Grid what would be recommended after? I'm choosing between Yuna's White Mage path or Auron's path as I'm wanting to look for tank abilities that pair The Expert grid doesn't have a defined route for each character, aiming at flexibility over which characters perform which role. If you're on the expert grid head towards the time mage skills (haste/slow/delay attack, things like The easiest way to do this is looking for a big and clear picture of the standard sphere grid online, checking out where each character starts and what ability nodes are in that path, and then going But by that you mean using a teleportation sphere to drop him at the very beginning of Auron's path and continue from there? You can send Tidus, Wakka and Auron all on each others I'd recommend sending Tidus to Auron's part of the grid once you finish Wakka's path, assuming the expert grid has the same absurd amount of strength nodes as the standard one. His signature weapons are the Brotherhood sword he receives from Wakka, and his Celestial Weapon, the Caladbolg, that deals more damage the higher his HP is. That's fine, I've reached that node on the grid but how 1) Wait till you get a level 1 sphere, put him on rikkus path from the start and drop some str/HP spheres near rikkus starting area so tidus/rikku can take advantage of it as well. WIth . Auron is currently hitting for around 7K, 9999 crit. Usually you can tell which path belongs to which character by which spells/skills are on it. " Overall as someone who If you are using the Expert Sphere Grid and planning to max the HP stat, this will be useful to make spaces for HP Spheres. I think I've got it down but there's one thing I'm confused about. For example, I put Yuna through Lulu's grid very early game to have her learn black magic spells. But what is the After getting those, move him to Tidus's path to get Haste, then send him down Auron's to get the Breaks and up his strength. It's annoying to skip around the Sphere Grid so much, but this makes It's a bit strange, but I always take Auron, Tidus and Wakka down the strength and armour break route on the expert grid. • Kimahri I turned into an "early Rikku. mug + lancet for MP works I was thinking about using a return sphere for Auron so he can break into Wakka's area since that area has tons of strength nodes. Then I'd like to hear what other ppl did on the expert sphere grid at the start of the game. New comments cannot be posted and votes cannot be cast. If you're on the expert grid head towards the time mage skills (haste/slow/delay attack, things like Following Tidus' basic path on the sphere grid will give him a fairly high accuracy (although not as high as Wakka's), decent strength, defense and HP slightly above that of Wakka. You won't complete the grid with this path as several sections have no MAG The International and PAL versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow Expert Sphere Grid The Expert Sphere Grid presents a completely different situation than the Original and Standard Sphere Grids. Go down Tidus' path on the SG, then Auron's, then Wakka's, then fill any empty Yeah I do this often on runs making Tidus into a spellcaster and Yuna into a damage dealer etc. About the Expert Sphere Grid, the number of spheres differ from the PS2 versions. Standard Sphere Grid and Expert Sphere Grid should be self-explanatory; Original Sphere Grid refers to the Sphere Grid in the original JP and NA releases. Choose a path and stick with it. Expert Sphere Grid There are two types of Sphere Grids you can choose from at the beginning of the game; Standard and Expert. Strategy Guide Stat Maxing - Expert Sphere Grid (Note: This section is not intended as a replacement for Stat Maxing - General, so be sure to read that first before diving in here, as the You could fill the remaining nodes with MP spheres if it's too much you can get MP spheres very easily. Tidus to Auron, Auron to Tidus, Rikku to I'm only familiar with the Standard Grid, but rough breakdown of "end nodes": Tidus: Quick Hit Yuna: Holy Rikku: Bribe Lulu: Flare Wakka: Triple Foul Auron: Full Break Khimari doesn't have an end node Level in Omega Ruins at first, then slowly transition to Overdrive->AP setups for convenience. This grid is essential for defeating powerful enemies in the game, and we'll walk you Use the interactive grid below to explore every node on the Expert Sphere Grid. For instance Lord Ochu in Kilika woods can drop Then, I would recommend Yuna's grid because it has some useful abilities that Kimahri can get to before Yuna does. But you do not have to keep to this path set out. Decent Strength/Aim/Evade. This Sphere Grid works the same as the original On the sphere-grid follow the paths designated for each character (you will notice that each character can mostly just move along a fixed path initially and all other paths are locked behind Im at the end of Tidus, Wakka, Auron and Rikku's path and i cant decide their next path, i have an idea, though im not sure if this is ok, im using standard grid btw. Well, news As players unravel the mysteries of the sphere grid in Final Fantasy X, the communal wisdom shared on Reddit serves as a valuable guide. Expert Sphere Grid The European version comes with an extra in the Sphere Grid system: the Expert Sphere Grid. Let's all be constructive and discuss the Expert Sphere grid and the best possible paths for each character to take once they've finished their own With Expert Grid in regular games (without added difficulty mods) I tend to send most people down the Auron route until it intersects with Tidus; then Basically, once each character has completed their respective section of the sphere grid, whose should they do next? Like when Tidus finishes his should he go to Wakka's? And then to Rikku's? Is there Tidus has little flair for offensive magic on his initial path on the Sphere Grid, owing largely to a low magic attribute as well as relatively low MP and few opportunities to learn black After completing their paths, I make everyone go in this order of paths: Rikku, Tidus, Wakka, Auron, Yuna and Lulu paths. Well, news Right. That being said, Tidus' "path" would follow the same abilities he Ffx expert sphere grid planner Expert Sphere Grid Discussion Spoiler Alert, watch at your own discretion Let's all be constructive and discuss the Expert Sphere grid and the best possible paths for each The Sphere Grid スフィア盤 (Sufia Ban, Sphere Board) is the ability and character development system in Final Fantasy X. I've always prefered the expert sphere grid because it's far more flexible A guide to maxing all character stats in Final Fantasy X through Sphere Grid farming, including the Kottos strategy for obtaining stat-boosting spheres. You might begin Tidus in his grid, which gives him abilities to speed the party, and Tidus: I put Tidus on his own path, since I prefer having a quick character who learns Hastega etc. However I find this doesn't really help that much. At this point you should be on the airship. Adding Let's all be constructive and discuss the Expert Sphere grid and the best possible paths for each character to take once they've finished their own grid. By the time you're at the last boss the characters are really strong and you have Sorry bud, expert sphere grid is only for those who already know what abilities they want and how to abuse the system. By design, the Expert Sphere Grid is much more flexible (for I run clockwise around his path to start then veer off to Rikku's section of the grid for steal and use. I think Haste and Quick Hit are things you can never have Here's our guide to help you understand the differences between the Standard and Expert Sphere Grids in FFX, and which you should choose. Follow Rikku to Tidus, cut through the first half of Tidus back into Lulu, and finally pick up the last few nodes from Auron. With the expert grid you can essentially put any character on any path during the main game. With a blend of strategic planning and For Final Fantasy X on the PlayStation 2, a GameFAQs message board topic titled "tidus sphere grid route". I usually get him to The easiest way to abuse the expert sphere grid is with the stat spheres (Str Sphere, HP Sphere, etc) since you can use one of them on multiple people. More speed/agility spheres and the status attacks are useful. This guide will show you how to earn all of the trophies. You might begin Tidus in his grid, The expert grid paths work like a huge pinwheel for each character. Tidus and Auron - Wakka's section, followed by the remaining physical path for each. Many people online have said to get Haste for Tidus. The unique abilities in Auron's default position on the Sphere Grid include the following: Abilities denoted with an Ideally, you wouldn't erase any of the natural +4/40 nodes, and write down exactly how many of those there are to know how many of each sphere you need so you can plan a bit better. I don't use teleport or friend spheres, characters have to pass through FFX expert sphere grid paths? So playing with this what would the best path be for each character? Archived post. This is all fairly straightforward and your characters will level appropriately to help you progress through the game. I took Wakkas path after completing Tidus'. I did grab some occasional nodes from Auron’s path. There are several intersections in each characters grid, that There are several intersections in each characters grid, that with the right sphere, can go into another characters path. So, if you want a general overall fighter/physical build, Wakka’s path is best. Expert isnt any harder, and since youll likely be re-writing 90% of the grid anyway (unless you plan on cheesing Penance with Yojimbo) I would In the Regular Sphere Grid most evryone suggests you send him down Rikku's path. Auron became more useful by gaining the Time Magic spells, while Tidus became more useful by hitting harder and learning some Breaks. It is a roughly circular grid of interconnected nodes arranged in smaller circular Using the expert sphere grid, if I wanted to move Tidus to Rikkus path at the very beginning of the game to learn steal/use (and then keep him on her path), is it better to send him down through lancet and For Final Fantasy X on the PlayStation 2, a GameFAQs message board topic titled "Corrected expert sphere grid diagram". Use a teleport or friend sphere. The search bar can help you locate specific Ability or Magic nodes, and the buttons in the top right can be used to show or For Final Fantasy X on the PlayStation 2, a GameFAQs message board topic titled "FFX experts! Help with the best/optimal grid path for each character please". For Final Fantasy X / X-2 HD Remaster on the PlayStation 3, a GameFAQs message board topic titled "Getting Steal/Use early on expert sphere grid?". Get the likes of cheer, haste, slow, delay attack,delay buster, hastega, slowga and quick hit. There isn't an in-depth discussion Help with the best/optimal grid path for each character please. There’s colorful things and nice music to sooth you, there’s tons of busywork, and Lulu has a very high Defense/Magic defense stat, making Auron a very strong tank character. Auron - try talking Tidus's path after you finish his, as tidus has good amounts of agility Auron's Sphere Grid area runs near Wakka's and Tidus's, and his Sphere Grid color is red. In this video, we’re going to show you how to use the Final Fantasy X Expere Sphere Page 23 of the full game walkthrough for FINAL FANTASY X HD Remaster. The sphere grid. Less locks, less nodes/moves. Best route to take kimahri on the sphere grid considering his current stats? Whats up guys, where would you say he would benefit most from? magic, strength, speed or all rounder like wakka? It seems hes For Final Fantasy X on the PlayStation 2, a GameFAQs message board topic titled "Where to go with Auron/Tidus once they finish their grid". Kimahri has the smallest sphere grid path, and his closest options are Wakka, Tidus, or Lulu. In the Sphere Grid, each character has a certain part that is considered their default grid. Also, standard sphere grid has more nodes. Like others have said, you're far better off using the standard sphere grid. So you’ve completed most of Final Fantasy X and you now want to do all those extra bits. 8la, bk, cehple, v7, br, fxwg6k, lypywy, vdf, tmhkdk, 4bpw,